the met mobile

  • ui design

  • figma software

ux/ui concept — mobile application

overview the met has no official companion app for in-museum visitors. ryan designed one, a concept exploring how the metropolitan museum of art could turn a gallery visit into something more immersive, guided, and accessible.

the opportunity walking through the met is overwhelming in the best way. but there's no digital layer to help visitors navigate, learn, or go deeper. this concept bridges that gap.

role solo designer. user research, personas, sketches, storyboards, wireframes, and final interactive prototype.

the user designed for everyone, younger visitors who want a richer digital experience, and older visitors who prefer structured, audio-led guidance through the galleries. accessibility was non-negotiable from the start.

process started with research into how people actually move through museums. built personas based on real visitor behaviours, then mapped the journey through sketches and storyboards before touching figma. moved from lo-fi wireframes through to a fully interactive hi-fi prototype in figma and adobe xd.

the app centres on three things:

  • audio-guided tours tied to specific galleries

  • digital exhibit content accessible in-gallery

  • a met gala archive for the culturally curious

everything built to ada and wcag standards.

result a fully interactive prototype showing what an accessible, multigenerational museum app could look like. figma files available on request.

process of the user filling out up form and home screen

showcasing the ticket purchasing process from location selection through order confirmation

example of user accessing audio tour and exhibit purchases

example of user listening to audio, favouriting, heading over to maps, and then accessing favourites under the hamburger menu bar

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